This chapter was a very short introduction to the Rust language and the ecosystem. Given this background in Rust, let's look at a frequently asked question: should a company adopt Rust? Like a lot of things in engineering, the correct answer is that it depends on a lot of factors. One of the primary reasons for adopting Rust would be the ability to write robust code with less of a footprint as possible. Thus, Rust is suitable for projects targeting embedded devices. This area has traditionally used assembly, C, and C++. Rust can provide the same performance guarantees while ensuring code correctness. Rust also works well for offloading performance intensive computation from Python or Ruby. The primary pain point with Rust is that the learning curve can be steep. Thus, a team trying to adopt Rust might spend a lot of time fighting with the compiler, trying to run code...
Network Programming with Rust
By :
Network Programming with Rust
By:
Overview of this book
Rust is low-level enough to provide fine-grained control over memory while providing safety through compile-time validation. This makes it uniquely suitable for writing low-level networking applications.
This book is divided into three main parts that will take you on an exciting journey of building a fully functional web server. The book starts with a solid introduction to Rust and essential networking concepts. This will lay a foundation for, and set the tone of, the entire book. In the second part, we will take an in-depth look at using Rust for networking software. From client-server networking using sockets to IPv4/v6, DNS, TCP, UDP, you will also learn about serializing and deserializing data using serde. The book shows how to communicate with REST servers over HTTP. The final part of the book discusses asynchronous network programming using the Tokio stack. Given the importance of security for modern systems, you will see how Rust supports common primitives such as TLS and public-key cryptography.
After reading this book, you will be more than confident enough to use Rust to build effective networking software
Table of Contents (11 chapters)
Preface
Free Chapter
Introduction to Client/Server Networking
Introduction to Rust and its Ecosystem
TCP and UDP Using Rust
Data Serialization, Deserialization, and Parsing
Application Layer Protocols
Talking HTTP in the Internet
Asynchronous Network Programming Using Tokio
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