Book Image

Learn ARCore - Fundamentals of Google ARCore

Book Image

Learn ARCore - Fundamentals of Google ARCore

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (17 chapters)
Title Page
Packt Upsell
Contributors
Preface
Index

Summary


In this chapter, we completed the last of our major setup tasks for the ARCore environments we will explore in later chapters. We first jumped in and installed the prerequisite AR-enabled experimental Chrome browser. Then, we downloaded and installed Node.js as a requirement for running a simple HTTP server. This gave us the ability to pull the examples from the three.ar.js source onto our local machine. We then used the HTTP server to serve up the sample AR web-enabled applications to our device. Next, we tackled the problem of debugging JavaScript code remotely to an Android device. After that, we took a brief tour of 3D and explored ways in which we could scale and transform 3D objects in our AR scenes. Then, we finally learned that good knowledge of 3D concepts and/or math is essential for our success as AR developers.

Now that we are done with the essential setup tasks, it is time to move on to building AR applications of our own. In the next chapter, we will explore the AR concept...