Book Image

Hands-On Design Patterns with C++

By : Fedor G. Pikus
Book Image

Hands-On Design Patterns with C++

By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.
Table of Contents (21 chapters)

Adapters and Decorators

This chapter takes on two classic patterns in object-oriented programming (OOP)—the Adapter pattern and the decorator pattern. These patterns are just two of the original twenty-three design patterns that were introduced in the Design Patterns – Elements of Reusable Object-Oriented Software book by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. As an object-oriented language, C++ can take advantage of these patterns as well as any other language. But, as is often the case, generic programming brings some advantages, variations, and, with it, new challenges to the classic patterns.

The following topics are covered in this chapter:

  • What are the adapter and decorator patterns?
  • What is the difference between the two?
  • What design problems can be solved by these patterns?
  • How are these patterns used in C++?
  • How does generic programming...