Book Image

Tkinter GUI Application Development Blueprints - Second Edition

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints - Second Edition

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (12 chapters)

Program structure and broadview skeleton

Our first goal is to build the broad modular structure for the program. As usual, we will keep the data structure, audio-related logic, and the presentation logic in three separate files. Therefore, we will create three separate files named model.py, player.py, and view.py (see code 5.01).

Let's create an empty Model class and an empty Player class in their respective files. The following is the code for 5.01model.py:

class Model:
def __init__(self):
pass

Here's the code for 5.01player.py:

import pyglet
class Player():
def __init__(self):
pass

Next, let's create the View class. We will leave the Model and Player classes empty for now. However, we will complete this iteration by coding the majority of the view elements for the player.

Let's begin by importing the required modules in the View class...