Book Image

Tkinter GUI Application Development Blueprints - Second Edition

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development Blueprints - Second Edition

By: Bhaskar Chaudhary

Overview of this book

Tkinter is the built-in GUI package that comes with standard Python distributions. It is a cross-platform package, which means you build once and deploy everywhere. It is simple to use and intuitive in nature, making it suitable for programmers and non-programmers alike. This book will help you master the art of GUI programming. It delivers the bigger picture of GUI programming by building real-world, productive, and fun applications such as a text editor, drum machine, game of chess, audio player, drawing application, piano tutor, chat application, screen saver, port scanner, and much more. In every project, you will build on the skills acquired in the previous project and gain more expertise. You will learn to write multithreaded programs, network programs, database-driven programs, asyncio based programming and more. You will also get to know the modern best practices involved in writing GUI apps. With its rich source of sample code, you can build upon the knowledge gained with this book and use it in your own projects in the discipline of your choice.
Table of Contents (12 chapters)

3D graphics with Tkinter

Tkinter's Canvas widget provides for drawing with exact coordinate specifications. Therefore, it can be used to create all sorts of 3D graphics. Furthermore, we have already seen the animation abilities of Tkinter. We can apply these abilities to also animate in 3D.

Let's create a simple application where we create a cube in the center. We add event listeners to rotate the cube on mouse events. We also make a small animation in which the cube keeps rotating by itself when no mouse intervention occurs.
In its final form, the application would look as follows (8.13_3D_graphics.py):

Transposing or unzipping can be done in Python by using the special * operator, any point in a 3D space can be represented by x, y, and z coordinates. This is usually represented by a vector of the form:

This is an example of a row vector as all three points are written...