Book Image

Kotlin Standard Library Cookbook

By : Samuel Urbanowicz
Book Image

Kotlin Standard Library Cookbook

By: Samuel Urbanowicz

Overview of this book

For developers who prefer a more simplistic approach to coding, Kotlin has emerged as a valuable solution for effective software development. The Kotlin standard library provides vital tools that make day-to-day Kotlin programming easier. This library features core attributes of the language, such as algorithmic problems, design patterns, data processing, and working with files and data streams. With a recipe-based approach, this book features coding solutions that you can readily execute. Through the book, you’ll encounter a variety of interesting topics related to data processing, I/O operations, and collections transformation. You’ll get started by exploring the most effective design patterns in Kotlin and understand how coroutines add new features to JavaScript. As you progress, you'll learn how to implement clean, reusable functions and scalable interfaces containing default implementations. Toward the concluding chapters, you’ll discover recipes on functional programming concepts, such as lambdas, monads, functors, and Kotlin scoping functions, which will help you tackle a range of real-life coding problems. By the end of this book, you'll be equipped with the expertise you need to address a range of challenges that Kotlin developers face by implementing easy-to-follow solutions.
Table of Contents (11 chapters)

Declaring adjustable functions with default parameters

When creating new functions, we often need to allow some of their parameters to be optional. This forces us to use method overloading to create multiple function declarations with the same name but different sets of arguments related to different use cases and scenarios. Usually, under the hood, each variant of the function is calling the base function with the default implementation. Let's consider a simple example of a function that calculates a displacement of an object moving with a constant acceleration rate:

fun calculateDisplacement(initialSpeed: Float, 
acceleration: Float,
duration: Long): Double =
initialSpeed * duration + 0.5 * acceleration * duration * duration

We might also need to provide a displacement calculation for the scenario where the initial speed...