Book Image

Introduction to Programming

By : Nick Samoylov
Book Image

Introduction to Programming

By: Nick Samoylov

Overview of this book

Have you ever thought about making your computer do what you want it to do? Do you want to learn to program, but just don't know where to start? Instead of guiding you in the right direction, have other learning resources got you confused with over-explanations? Don't worry. Look no further. Introduction to Programming is here to help. Written by an industry expert who understands the challenges faced by those from a non-programming background, this book takes a gentle, hand-holding approach to introducing you to the world of programming. Beginning with an introduction to what programming is, you'll go on to learn about languages, their syntax, and development environments. With plenty of examples for you to code alongside reading, the book's practical approach will help you to grasp everything it has to offer. More importantly, you'll understand several aspects of application development. As a result, you'll have your very own application running by the end of the book. To help you comprehensively understand Java programming, there are exercises at the end of each chapter to keep things interesting and encourage you to add your own personal touch to the code and, ultimately, your application.
Table of Contents (21 chapters)

What are collections?

When you read about the Java Collection Framework, you may assume there is something special about such an assemblage. Meanwhile, the word framework is quite overloaded and misused, as the word technology is one we have refused to use already. In the English language, the word framework means a basic structure underlying a system, concept, or text. In computer programming, a framework is a software system constructed so that its functionality can be customized by additional user-written code or configuration settings in order to fit the application-specific requirements.

But then we look closer into the content of the Java Collection Framework and realize that all its members belong to the java.util package, which is part of the Java Class Library, or Java standard library, as we have described it in the previous chapter. And, at the other extreme, the graphic...