Book Image

Introduction to Programming

By : Nick Samoylov
Book Image

Introduction to Programming

By: Nick Samoylov

Overview of this book

Have you ever thought about making your computer do what you want it to do? Do you want to learn to program, but just don't know where to start? Instead of guiding you in the right direction, have other learning resources got you confused with over-explanations? Don't worry. Look no further. Introduction to Programming is here to help. Written by an industry expert who understands the challenges faced by those from a non-programming background, this book takes a gentle, hand-holding approach to introducing you to the world of programming. Beginning with an introduction to what programming is, you'll go on to learn about languages, their syntax, and development environments. With plenty of examples for you to code alongside reading, the book's practical approach will help you to grasp everything it has to offer. More importantly, you'll understand several aspects of application development. As a result, you'll have your very own application running by the end of the book. To help you comprehensively understand Java programming, there are exercises at the end of each chapter to keep things interesting and encourage you to add your own personal touch to the code and, ultimately, your application.
Table of Contents (21 chapters)

Interface, implementation, and inheritance

Now, we are stepping into the most significant area of Java programming – the heavily used Java programming terms of interface, implementation, and inheritance.

Interface

In everyday life, the word interface is quite popular. Its meaning is very close to the role Java interface plays in programming. It defines the public face of an object. It describes how it is possible to interact with the object and what can be expected of it. It hides inner class workings and exposes only method signatures with return values and access modifiers. An interface cannot be instantiated. An object of an interface type can be created only by creating an object of a class that implements this...