Book Image

Introduction to Programming

By : Nick Samoylov
Book Image

Introduction to Programming

By: Nick Samoylov

Overview of this book

Have you ever thought about making your computer do what you want it to do? Do you want to learn to program, but just don't know where to start? Instead of guiding you in the right direction, have other learning resources got you confused with over-explanations? Don't worry. Look no further. Introduction to Programming is here to help. Written by an industry expert who understands the challenges faced by those from a non-programming background, this book takes a gentle, hand-holding approach to introducing you to the world of programming. Beginning with an introduction to what programming is, you'll go on to learn about languages, their syntax, and development environments. With plenty of examples for you to code alongside reading, the book's practical approach will help you to grasp everything it has to offer. More importantly, you'll understand several aspects of application development. As a result, you'll have your very own application running by the end of the book. To help you comprehensively understand Java programming, there are exercises at the end of each chapter to keep things interesting and encourage you to add your own personal touch to the code and, ultimately, your application.
Table of Contents (21 chapters)

Primitive types and literals

Java has only two kinds of variable types: primitive types and reference types. A primitive type defines what kind of value the variable can hold and how big or small this value can be. We will discuss primitive types in this section.

A reference type allows us to assign only one kind of value to the variable the reference to the memory area where an object is stored. We will discuss the reference types in the next section, Reference types and String.

Primitive types can be divided into two groups: the Boolean type and the numeric types. The numeric-types group can be split further into integral types (byte, short, int, long, and char) and floating-point types (float and double).

Each primitive type is defined by a corresponding reserved keyword, listed in the Reserved and restricted keywords section.

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