Book Image

Introduction to Programming

By : Nick Samoylov
Book Image

Introduction to Programming

By: Nick Samoylov

Overview of this book

Have you ever thought about making your computer do what you want it to do? Do you want to learn to program, but just don't know where to start? Instead of guiding you in the right direction, have other learning resources got you confused with over-explanations? Don't worry. Look no further. Introduction to Programming is here to help. Written by an industry expert who understands the challenges faced by those from a non-programming background, this book takes a gentle, hand-holding approach to introducing you to the world of programming. Beginning with an introduction to what programming is, you'll go on to learn about languages, their syntax, and development environments. With plenty of examples for you to code alongside reading, the book's practical approach will help you to grasp everything it has to offer. More importantly, you'll understand several aspects of application development. As a result, you'll have your very own application running by the end of the book. To help you comprehensively understand Java programming, there are exercises at the end of each chapter to keep things interesting and encourage you to add your own personal touch to the code and, ultimately, your application.
Table of Contents (21 chapters)

Interface and object factory as API

The noun abstract means a content summary of a book, article, or formal speech. The adjective abstract means existing in thought or as an idea, but not having a physical or concrete existence. The verb to abstract means to consider (something) theoretically or separately from something else.

That is why an interface is called an abstraction—because it captures only method signatures and does not describe how the result is achieved. Various implementations of the same interface—different classes—may behave quite differently, even if they receive the same parameters and return the same results. The last statement is a loaded one because we have not defined the term behavior. Let's do it now.

The behavior of a class or its objects is defined by the actions its methods perform and the results they return. If a method...