Book Image

Introduction to Programming

By : Nick Samoylov
Book Image

Introduction to Programming

By: Nick Samoylov

Overview of this book

Have you ever thought about making your computer do what you want it to do? Do you want to learn to program, but just don't know where to start? Instead of guiding you in the right direction, have other learning resources got you confused with over-explanations? Don't worry. Look no further. Introduction to Programming is here to help. Written by an industry expert who understands the challenges faced by those from a non-programming background, this book takes a gentle, hand-holding approach to introducing you to the world of programming. Beginning with an introduction to what programming is, you'll go on to learn about languages, their syntax, and development environments. With plenty of examples for you to code alongside reading, the book's practical approach will help you to grasp everything it has to offer. More importantly, you'll understand several aspects of application development. As a result, you'll have your very own application running by the end of the book. To help you comprehensively understand Java programming, there are exercises at the end of each chapter to keep things interesting and encourage you to add your own personal touch to the code and, ultimately, your application.
Table of Contents (21 chapters)

Object-Oriented Design (OOD) Principles

In this chapter, we are going to get back to a high-level view of programming and Java programming in particular. We will show the role of design in the process of a software system, starting with the earliest feasibility phase, going through high-level design, detailed design, and ending with the coding and testing. We will discuss the criteria for a good design and provide a guide to the well-proven OOD principles. The discussion will be illustrated by code examples that demonstrate the application of the main OOD principles.

In this chapter, we will cover the following topics:

  • What is the purpose of design?
  • Encapsulating and programming to an interface
  • Taking advantage of polymorphism
  • Decoupling as much as you can
  • Preferring aggregation over inheritance
  • So many OOD principles and so little time
  • Single Responsibility Principle
  • Open Closed...