Book Image

Android 9 Development Cookbook - Third Edition

By : Rick Boyer
Book Image

Android 9 Development Cookbook - Third Edition

By: Rick Boyer

Overview of this book

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.
Table of Contents (24 chapters)
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Index

Introduction


Animations can be both visually appealing and functional, as demonstrated with the simple button press. The graphical representation of the button press brings the app alive, plus it provides a functional value by giving the user a visual response to the event.

The Android Framework provides several animation systems to make it easier to include animations in your own application. They include the following:

  • View Animation (the original animation system): It usually requires less code but has limited animation options
  • Property Animation: It's a more flexible system, allowing the animation of any property of any object
  • Drawable Animation: It uses drawable resources to create frame-by-frame animations (like a movie)

The Property Animation system was introduced in Android 3.0, and it is usually preferred over the View Animation because of the flexibility. The main drawbacks to the View Animation include the following:

  • Limited aspects of what can be animated, such as scale and rotation...