Book Image

Android 9 Development Cookbook - Third Edition

By : Rick Boyer
Book Image

Android 9 Development Cookbook - Third Edition

By: Rick Boyer

Overview of this book

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.
Table of Contents (24 chapters)
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Index

Setting up the OpenGL ES environment


Our first recipe will start by showing the steps to set up an activity to use an OpenGL GLSurfaceView. Similar to the canvas, the GLSurfaceView is where you will do your OpenGL drawing. As this is the starting point, the other recipes will refer to this recipe as the base step when they need a GLSurfaceView created.

Getting ready

Create a new project in Android Studio and call it SetupOpenGL. Use the default Phone & Tablet options and select Empty Activity when prompted for Activity Type.

How to do it...

We'll start by indicating the application's use of OpenGL in the Android Manifest, and then we'll add the OpenGL classes to the activity. Here are the steps:

  1. Open the Android Manifest and add the following XML:
<uses-feature android:glEsVersion="0x00020000" android:required="true" /> 
  1. Open MainActivity.java and add the following global variables:
private GLSurfaceView mGLSurfaceView;
  1. Add the following inner class to the MainActivity class:
class GLRenderer...