Book Image

Android 9 Development Cookbook - Third Edition

By : Rick Boyer
Book Image

Android 9 Development Cookbook - Third Edition

By: Rick Boyer

Overview of this book

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.
Table of Contents (24 chapters)
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Preface
Index

Showing your app full-screen


Android 4.4 (API 19) introduced a UI feature called Immersive Mode. Unlike the previous full-screen flag, your app receives all touch events while in Immersive Mode. This mode is ideal for certain activities, such as reading books and news, full-screen drawing, gaming, or watching a video. There are several different approaches to full-screen, and each has a best use case:

  • Reading books/articles, and so on: Immersive Mode with easy access to the System UI
  • Game/drawing app: Immersive Mode for full-screen use but minimal System UI
  • Watching video: Full-screen and normal System UI

The key difference between the modes is how the System UI responds. In the first two scenarios, your app is expecting user interaction, so the System UI is hidden to make it easier for your user (such as not hitting the back button while playing a game). While using full-screen with a normal System UI, such as watching a video, you wouldn't expect your user to use the screen at all, so when...