Book Image

Hands-On GPU Programming with Python and CUDA

By : Dr. Brian Tuomanen
Book Image

Hands-On GPU Programming with Python and CUDA

By: Dr. Brian Tuomanen

Overview of this book

Hands-On GPU Programming with Python and CUDA hits the ground running: you’ll start by learning how to apply Amdahl’s Law, use a code profiler to identify bottlenecks in your Python code, and set up an appropriate GPU programming environment. You’ll then see how to “query” the GPU’s features and copy arrays of data to and from the GPU’s own memory. As you make your way through the book, you’ll launch code directly onto the GPU and write full blown GPU kernels and device functions in CUDA C. You’ll get to grips with profiling GPU code effectively and fully test and debug your code using Nsight IDE. Next, you’ll explore some of the more well-known NVIDIA libraries, such as cuFFT and cuBLAS. With a solid background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You’ll then explore advanced topics, such as warp shuffling, dynamic parallelism, and PTX assembly. In the final chapter, you’ll see some topics and applications related to GPU programming that you may wish to pursue, including AI, graphics, and blockchain. By the end of this book, you will be able to apply GPU programming to problems related to data science and high-performance computing.
Table of Contents (15 chapters)

Graphics

Obviously, the G in GPU stands for graphics, which we really haven't seen much of in this book. Even though machine learning applications are now NVIDIA's bread and butter, it all started with rendering nice-looking graphics. We will provide some resources to get you started here, whether you want to develop video game engines, render CGI movies, or develop CAD software. CUDA can actually be used hand in hand with graphics applications, and is actually used in professional software such as Adobe's Photoshop and After Effects, as well as in many recent video games such as the Mafia and Just Cause series. We will briefly cover some of the major APIs you might consider starting with here.

OpenGL

The Open...