Book Image

Hands-On GPU Programming with Python and CUDA

By : Dr. Brian Tuomanen
Book Image

Hands-On GPU Programming with Python and CUDA

By: Dr. Brian Tuomanen

Overview of this book

Hands-On GPU Programming with Python and CUDA hits the ground running: you’ll start by learning how to apply Amdahl’s Law, use a code profiler to identify bottlenecks in your Python code, and set up an appropriate GPU programming environment. You’ll then see how to “query” the GPU’s features and copy arrays of data to and from the GPU’s own memory. As you make your way through the book, you’ll launch code directly onto the GPU and write full blown GPU kernels and device functions in CUDA C. You’ll get to grips with profiling GPU code effectively and fully test and debug your code using Nsight IDE. Next, you’ll explore some of the more well-known NVIDIA libraries, such as cuFFT and cuBLAS. With a solid background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You’ll then explore advanced topics, such as warp shuffling, dynamic parallelism, and PTX assembly. In the final chapter, you’ll see some topics and applications related to GPU programming that you may wish to pursue, including AI, graphics, and blockchain. By the end of this book, you will be able to apply GPU programming to problems related to data science and high-performance computing.
Table of Contents (15 chapters)

Summary

We started out in this chapter by seeing how printf can be used within a CUDA kernel to output data from individual threads; we saw in particular how useful this can be for debugging code. We then covered some of the gaps in our knowledge in CUDA-C, so that we can write full test programs that we can compile into proper executable binary files: there is a lot of overhead here that was hidden from us before that we have to be meticulous about. Next, we saw how to create and compile a project in the Nsight IDE and how to use it for debugging. We saw how to stop at any breakpoint we set in a CUDA kernel and switch between individual threads to see the different local variables. We also used the Nsight debugger to learn about the warp lockstep property and why it is important to avoid branch divergence in CUDA kernels. Finally, we had a very brief overview of the NVIDIA command...