Book Image

Mastering Xamarin UI Development - Second Edition

By : Steven F. Daniel
Book Image

Mastering Xamarin UI Development - Second Edition

By: Steven F. Daniel

Overview of this book

This book will provide you with the knowledge and practical skills that are required to develop real-world Xamarin and Xamarin.Forms applications. You’ll learn how to create native Android app that will interact with the device camera and photo gallery, and then create a native iOS sliding tiles game. You will learn how to implement complex UI layouts and create customizable control elements based on the platform, using XAML and C# 7 code to interact with control elements within your XAML ContentPages. You’ll learn how to add location-based features by to your apps by creating a LocationService class and using the Xam.Plugin.Geolocator cross-platform library, that will be used to obtain the current device location. Next, you’ll learn how to work with and implement animations and visual effects within your UI using the PlatformEffects API, using C# code. At the end of this book, you’ll learn how to integrate Microsoft Azure App Services and use the Twitter APIs within your app. You will work with the Razor Templating Engine to build a book library HTML5 solution that will use a SQLite.net library to store, update, retrieve, and delete information within a local SQLite database. Finally, you will learn how to write unit tests using the NUnit and UITest frameworks.
Table of Contents (15 chapters)

Creating and using Easing Functions in Xamarin.Forms

In this section, we will take a look at how to work with Easing Functions in your Xamarin.Forms XAML and ContentPages using C#. We are extremely fortunate that the Xamarin.Forms platform includes an Easing class that allows you to specify what is called a transfer function, which is able to control how animations speed up or slow down while they are running.

Before we start working with Easing Functions in our XAML and ContentPages (Views), let's take a moment to look at the various predefined Easing Function methods provided to us by the Easing class, which are explained in the following table:

Easing function

Description

BounceIn

This is responsible for bouncing the animation at the beginning.

BounceOut

This is responsible for bouncing the animation at the end.

CubicIn

This is responsible for slowly...