Book Image

Hands-On Data Structures and Algorithms with Rust

By : Claus Matzinger
Book Image

Hands-On Data Structures and Algorithms with Rust

By: Claus Matzinger

Overview of this book

Rust has come a long way and is now utilized in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not forgetting its importance in systems' programming. This book will be your guide as it takes you through implementing classic data structures and algorithms in Rust, helping you to get up and running as a confident Rust programmer. The book begins with an introduction to Rust data structures and algorithms, while also covering essential language constructs. You will learn how to store data using linked lists, arrays, stacks, and queues. You will also learn how to implement sorting and searching algorithms. You will learn how to attain high performance by implementing algorithms to string data types and implement hash structures in algorithm design. The book will examine algorithm analysis, including Brute Force algorithms, Greedy algorithms, Divide and Conquer algorithms, Dynamic Programming, and Backtracking. By the end of the book, you will have learned how to build components that are easy to understand, debug, and use in different applications.
Table of Contents (15 chapters)

Slicing and iteration

Similar to how interfaces standardize access to functionality in the libraries of other languages, Rust's standard library utilizes a type and a trait to provide fundamental implementations. The trait, Iterator<T>, has been looked at and used over the course of this book several times. The slice type, however, was not explicitly used a lot, especially since the Rust compiler automatically uses slices when Vec<T> is borrowed for a function call. How can you leverage this type, though? We have seen the Iterator<T> implementation in action, but does it provide more than that?

Iterator

To recap: an iterator is a pattern to traverse a collection, providing a pointer to each element...