Book Image

Hands-On Data Structures and Algorithms with Rust

By : Claus Matzinger
Book Image

Hands-On Data Structures and Algorithms with Rust

By: Claus Matzinger

Overview of this book

Rust has come a long way and is now utilized in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not forgetting its importance in systems' programming. This book will be your guide as it takes you through implementing classic data structures and algorithms in Rust, helping you to get up and running as a confident Rust programmer. The book begins with an introduction to Rust data structures and algorithms, while also covering essential language constructs. You will learn how to store data using linked lists, arrays, stacks, and queues. You will also learn how to implement sorting and searching algorithms. You will learn how to attain high performance by implementing algorithms to string data types and implement hash structures in algorithm design. The book will examine algorithm analysis, including Brute Force algorithms, Greedy algorithms, Divide and Conquer algorithms, Dynamic Programming, and Backtracking. By the end of the book, you will have learned how to build components that are easy to understand, debug, and use in different applications.
Table of Contents (15 chapters)

Graphs

In their most generic form, trees are graphs—directed, acyclic graphs. A general graph can be described as a collection of connected nodes, sometimes referred to as vertices, with certain properties such as whether cycles are allowed. The connections between those also have their own name: edges. These edges can have certain properties as well, in particular, weights and directions (like one-way streets).

By enforcing these constraints, a model can be built that, just like trees, reflects a certain reality very well. There is one particular thing that is typically represented as a weighted graph: the internet. While, nowadays, this might be an oversimplification, with various versions of the Internet Protocol (IPv4 and IPv6) and Network Address Translation (NAT) technologies hiding large numbers of participants online, in its earlier days, the internet could be drawn...