Book Image

D3.js Quick Start Guide

By : Matthew Huntington
Book Image

D3.js Quick Start Guide

By: Matthew Huntington

Overview of this book

D3.js is a JavaScript library that allows you to create graphs and data visualizations in the browser with HTML, SVG, and CSS. This book will take you from the basics of D3.js, so that you can create your own interactive visualizations, to creating the most common graphs that you will encounter as a developer, scientist, statistician, or data scientist. The book begins with an overview of SVG, the basis for creating two-dimensional graphics in the browser. Once the reader has a firm understanding of SVG, we will tackle the basics of how to use D3.js to connect data to our SVG elements. We will start with a scatter plot that maps run data to circles on a graph, and expand our scatter plot to make it interactive. You will see how you can easily allow the users of your graph to create, edit, and delete run data by simply dragging and clicking the graph. Next, we will explore creating a bar graph, using external data from a mock API. After that, we will explore animations and motion with a bar graph, and use various physics-based forces to create a force-directed graph. Finally, we will look at how to use GeoJSON data to create a map.
Table of Contents (10 chapters)

Avoiding redrawing the entire screen during rendering

At the moment, every time we call render(), we wipe all <circle> elements from <svg>. This is inefficient. Let's just remove the ones we don't want

At the top of the render() function, assign d3.select('#points').selectAll('circle').data(runs) to a variable, so we can use it later. This helps preserve how DOM elements are assigned to data elements in the next sections. Find this at the top of the render() function declaration:

d3.select('#points').html('');
d3.select('#points').selectAll('circle')
.data(runs)
.enter()
.append('circle');

Change it to this:

d3.select('#points').html('');
var circles = d3.select('#points')
.selectAll('circle')
.data(runs);
circles.enter().append('circle');
...