Book Image

OpenCV 4 for Secret Agents - Second Edition

By : Joseph Howse
Book Image

OpenCV 4 for Secret Agents - Second Edition

By: Joseph Howse

Overview of this book

OpenCV 4 is a collection of image processing functions and computer vision algorithms. It is open source, supports many programming languages and platforms, and is fast enough for many real-time applications. With this handy library, you’ll be able to build a variety of impressive gadgets. OpenCV 4 for Secret Agents features a broad selection of projects based on computer vision, machine learning, and several application frameworks. To enable you to build apps for diverse desktop systems and Raspberry Pi, the book supports multiple Python versions, from 2.7 to 3.7. For Android app development, the book also supports Java in Android Studio, and C# in the Unity game engine. Taking inspiration from the world of James Bond, this book will add a touch of adventure and computer vision to your daily routine. You’ll be able to protect your home and car with intelligent camera systems that analyze obstacles, people, and even cats. In addition to this, you’ll also learn how to train a search engine to praise or criticize the images that it finds, and build a mobile app that speaks to you and responds to your body language. By the end of this book, you will be equipped with the knowledge you need to advance your skills as an app developer and a computer vision specialist.
Table of Contents (16 chapters)
Free Chapter
1
Section 1: The Briefing
4
Section 2: The Chase
9
Section 3: The Big Reveal
12
Making WxUtils.py Compatible with Raspberry Pi
13
Learning More about Feature Detection in OpenCV
14
Running with Snakes (or, First Steps with Python)

Creating the launcher scene in Unity

Our Rollingball scene, and specifically the DetectAndSimulate script, attempts to access a camera through Unity's WebCamDevice and WebCamTexture classes. Unity is somewhat smart about camera permissions on Android. At the start of the Rollingball scene (or any scene that requires camera access), Unity will automatically check whether the user has granted permission for camera access; if not, Unity will request permission. Unfortunately, this automatic request comes too late for DetectAndSimulate to properly access the camera in its Start and Init methods. To avoid this kind of problem, it is better to write a launcher scene with a script that explicitly requests camera access.

Create a new scene and save it as Launcher in the Rollingball/Scenes folder. Delete the Directional Light from the scene. Add an empty object and name it Launcher...