Book Image

iOS 12 Programming for Beginners - Third Edition

By : Craig Clayton
Book Image

iOS 12 Programming for Beginners - Third Edition

By: Craig Clayton

Overview of this book

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently.
Table of Contents (27 chapters)
Free Chapter
1
Getting Familiar with Xcode

Getting Started with the Grid

I am a visual person; I prefer to start with the visuals and make sure that the app looks like the design. Starting with the UI helps me to identify the data structure and allows me to get familiar with the app, which means I can then focus my attention on the code.

In earlier chapters, we set up our app structure and developed a good understanding of the basics involved. In this chapter, you will learn about app architecture and how to create it for our Let's Eat app. For this chapter, please use the Chapter 11 project files, as I have added more design elements that you will need throughout the book.

We will cover the following in this chapter:

  • Understanding the Model View Controller architecture
  • Classes and structures
  • Controllers and classes