Book Image

iOS 12 Programming for Beginners - Third Edition

By : Craig Clayton
Book Image

iOS 12 Programming for Beginners - Third Edition

By: Craig Clayton

Overview of this book

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently.
Table of Contents (27 chapters)
Free Chapter
1
Getting Familiar with Xcode

Universal

We have spent most of this book focusing on the logic of our app and getting it to work on iPhones. We have not paid much attention to the app working on iPads or other devices. In this chapter, we will look at the app on an iPad, as well as updating it on all iPhone devices. You will be surprised at how much is already working, and that only minor changes will need to be made to get our app to look how we want. We will also take the time to clean up some of our design elements to match the design more closely.

In this chapter, we will cover the following topics:

  • Updating our app to be supported on all devices
  • Learning about multitasking and how to code for it
  • Cleaning up design elements and using global settings