Book Image

iOS 12 Programming for Beginners - Third Edition

By : Craig Clayton
Book Image

iOS 12 Programming for Beginners - Third Edition

By: Craig Clayton

Overview of this book

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently.
Table of Contents (27 chapters)
Free Chapter
1
Getting Familiar with Xcode

Beta and Store Submission

Over the course of this book, we've come a long way, from learning about Xcode to how to build an entire app. This process would not be complete, however, without actually learning how to submit the app to the App Store. This process may seem like a lot when doing it for the first time, but it becomes more natural and even second nature after a while.

When I submitted my first app, I was extremely nervous. I remember the relief I felt after submitting the app, but I was soon repeatedly checking the site and my inbox for that approval email. I'd heard many stories of people who spent a lot of time working on an app only to have it rejected; these fears are understandable, but know that Apple wants you to succeed. Even if your app gets rejected (and my first one did), it's not necessarily a bad thing.

My first app was a sports app, and it...