Book Image

iOS 12 Programming for Beginners - Third Edition

By : Craig Clayton
Book Image

iOS 12 Programming for Beginners - Third Edition

By: Craig Clayton

Overview of this book

Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If you’re already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. You'll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. You’ll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, you'll be ready to start building your own cool iOS applications confidently.
Table of Contents (27 chapters)
Free Chapter
1
Getting Familiar with Xcode

Summary

We covered a lot in this chapter. We are now comfortable with using collections. Now that you are familiar with arrays, dictionaries, and sets, take the time to practice and work with them as much as you can. Collections are used a lot in programming, so getting comfortable is very important.

Even though we will touch on these things throughout the creation of the Let's Eat app, it is best to make sure that you are comfortable with what we covered here. So, please review the material as often as is necessary to make sure you feel that you are proficient in the topics contained in this chapter.

In the next chapter, we will start building our Let's Eat app. Over the next two chapters, we will work on getting our project set up, and then we will begin working on the visual aspects of our app.