Book Image

Mastering TypeScript 3 - Third Edition

By : Nathan Rozentals
Book Image

Mastering TypeScript 3 - Third Edition

By: Nathan Rozentals

Overview of this book

TypeScript is both a language and a set of tools to generate JavaScript. It was designed by Anders Hejlsberg at Microsoft to help developers write enterprise-scale JavaScript. Starting with an introduction to the TypeScript language, before moving on to basic concepts, each section builds on previous knowledge in an incremental and easy-to-understand way. Advanced and powerful language features are all covered, including asynchronous programming techniques, decorators, and generics. This book explores many modern JavaScript and TypeScript frameworks side by side in order for the reader to learn their respective strengths and weaknesses. It will also thoroughly explore unit and integration testing for each framework. Best-of-breed applications utilize well-known design patterns in order to be scalable, maintainable, and testable. This book explores some of these object-oriented techniques and patterns, and shows real-world implementations. By the end of the book, you will have built a comprehensive, end-to-end web application to show how TypeScript language features, design patterns, and industry best practices can be brought together in a real-world scenario.
Table of Contents (16 chapters)
Free Chapter
1
TypeScript Tools and Framework Options

Declaration syntax reference

When creating declaration files and using the module keyword, there are a number of rules that can be used to mix and match definitions. As a TypeScript programmer, you will generally only write module definitions every now and then, and on occasion, you will need to add a new definition to an existing declaration file.

This section, therefore, is designed to be a quick reference guide to this declaration file syntax, or a cheat sheet. Each section contains a description of the module definition rule, a JavaScript syntax snippet, and then the equivalent TypeScript declaration file syntax.

To use this reference section, simply match the JavaScript that you are trying to emulate from the JavaScript syntax section, and then write your declaration file with the equivalent definition syntax. We will start with the function override syntax as an example...