Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Machine learning

The term machine learning was coined in 1959 by Arthur Samuel, an American pioneer in artificial intelligence. Tom M. Mitchell, an American computer scientist, provided a more formal definition of machine learning later:

A computer program is said to learn from experience E with respect to some class of tasks T and performance measure P if its performance at tasks in T, as measured by P, improves with experience E.

In simpler terms, this quote describes a computer program that has the ability to learn without being explicitly programmed. In machine learning, algorithms are used to build a mathematical model of sample data or training data. The models are used for computer programs to make predictions and decisions without being explicitly programmed for the task in question.

...