Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

What makes an Android app?


We already know that we will write Java code that will itself use other people's Java code and will be compiled into DEX code that runs on the DVM on our users' Android devices. In addition to this, we will also be adding and editing other files that get included in the final APK. These files are known as Android resources.

Android resources

Our app will include resources such as images, sound, and user interface layouts that are kept in separate files from the Java code. We will slowly introduce ourselves to them over the course of the book.

They will also include files that have the textual content of our app. It is convention to refer to the text in our app through separate files because it makes them easy to change, and makes it easy to create apps that work for multiple different languages and geographical regions.

Furthermore, the actual User Interface (UI) layout of our apps, despite the option to implement them with a visual designer, are actually read from text-based files by Android.

Android (or any computer) of course cannot read and recognize text in the same way that a human can. Therefore, we must present our resources in a highly organized and predefined manner. To do so, we will use Extensible Markup Language (XML). XML is a huge topic, but fortunately, its whole purpose is to be both human-and machine-readable. We do not need to learn this language; we just need to note (and then conform to) a few rules. Furthermore, most of the time we interact with XML, we will do so through a neat visual editor provided by Android Studio. We can tell when we are dealing with an XML resource because the filename will end with the extension .xml.

You do not need to memorize this as we will constantly be returning to this concept throughout the book.