Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Summary


Now we have another app-enhancing trick up our sleeves. In this chapter, we saw that animations in Android are quite straightforward. We design an animation in XML and add the file to the anim folder. Next, we get a reference to the animation in XML with an Animation object in our Java code.

We can then use a reference to a widget in our UI and set an animation to it using setAmimation and passing in the Animation object. We commence the animation by calling startAnimation on the reference to the widget.

We also saw that we can control the timing of animations, as well as listening for animation events.

In the next chapter, we will learn about drawing graphics in Android. This will be the start of several chapters on graphics in which we will build a kid's-style drawing app.