Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Chapter 6. The Android Lifecycle

In this chapter, we will get familiar with the lifecycle of an Android app. At first, this might sound a bit strange, that a computer program has a lifecycle, but it will make sense soon.

The lifecycle is the way that all Android apps interact with the Android OS. Just like the lifecycle of humans interacts with the world around them, we have no choice but to interact with it, and we must be prepared to handle different events without notice if we want our apps to survive.

We will see the phases of the lifecycle that an app goes through, from creation to destruction, and how this helps us know where to put out Java code, depending on what we are trying to achieve.

In brief, in this chapter, we will look at the following:

  • The life and times of an Android app

  • What is method overriding? And the @Override keyword

  • The phases of the Android lifecycle

  • What exactly we need to know and do to code our apps

  • A lifecycle demonstration mini app

  • Code structure, ready to get Java...