Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 10. Object-Oriented Programming

In this chapter, we will discover that, in Kotlin, classes are fundamental to just about everything and, in fact, just about everything is a class.

We have already talked about reusing other people's code, specifically the Android API, but in this chapter, we will really get to grips with how this works and learn about object-oriented programming (OOP) and how to use it.

In this chapter, we will cover the following topics:

  • Introduction to OOP and the three key topics of encapsulation, polymorphism, and inheritance

  • Basic classes, including how to write our first class including adding properties for data/variable encapsulation and functions to get things done

  • Explore visibility modifiers that further aid and refine encapsulation

  • Learn about constructors that enable us to quickly prepare our classes to be turned into usable objects/instances

  • Code a Basic Classes mini app to put in to practice everything we have learned in this chapter

If you try to memorize...