Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Classes using the Inheritance example app


We have looked at the way we can create hierarchies of classes to model the system that fits our app. So, let's build a project to improve upon the naval battle we had in the previous chapter.

Create a new project called Basic Classes with Inheritance Example using the Empty Activity template. As you have come to expect, the completed code can be found in the Chapter11 folder.

This is what we are going to do:

  • Put most of the functionality of the Carrier and Destroyer classes into a Ship super class.

  • Inherit from the Ship class for both Carrier and Destroyer, and therefore save a lot of code maintenance.

  • Use polymorphism to adapt the serviceShip function in the Shipyard class so that it takes Ship as a parameter, and can therefore service any instance that inherits from Ship, thereby reducing the number of functions in the class.

  • We will also see that not only is there less code achieving the same functionality as before, but it is more encapsulated than...