Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Summary


We have achieved a lot in this exercise. It is true that much of the XML code is still generally incomprehensible. That's OK, because in the next two chapters, we will be really getting to grips with the visual designer and learning more about the XML code, although, ultimately, our aim is to use the XML code as little as possible.

We have seen how, when we drag a button onto our design, the XML code is generated for us. Also, if we change an attribute in the Attributes window then, again, the XML code is edited for us. Furthermore, we can type (or, in our case, copy and paste) the XML code directly to create new buttons on our UI or edit existing ones.

We have seen as well as written our first Kotlin code, including comments that help us document our code, and we have even added our own functions to output debugging messages to logcat and pop-up Toast messages to the user.

In the next chapter, we will take a full guided tour of Android Studio to see exactly where different things get...