Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 21. Threads and Starting the Live Drawing App

In this chapter, we will get started on our next app. This app will be a kid's-style drawing app where the user can draw on the screen using their finger. The drawing app that we create will be slightly different, however. The lines that the user draws will be comprised of particle systems that explode into thousands of pieces. We will call the project Live Drawing.

To achieve this, we will cover the following topics in this chapter:

  • Getting started with the Live Drawing app

  • Learning about real-time interaction, sometimes referred to as a game loop

  • Learning about threads

  • Coding a real-time system that is ready to draw in

Let's get started!