Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 5. Beautiful Layouts with CardView and ScrollView

This is the last chapter on layouts before we spend some time focusing on Kotlin and object-oriented programming. We will formalize our learning on some of the different attributes we have already seen, and we will also introduce two more cool layouts: ScrollView and CardView. To finish the chapter off, we will run the CardView project on a tablet emulator.

In this chapter, we will cover the following topics:

  • Compiling a quick summary of UI attributes

  • Building our prettiest layout so far using ScrollView and CardView

  • Switching and customizing themes

  • Creating and using a tablet emulator

Let's start by recapping some attributes.