Book Image

Android Programming with Kotlin for Beginners

By : John Horton
5 (1)
Book Image

Android Programming with Kotlin for Beginners

5 (1)
By: John Horton

Overview of this book

Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.
Table of Contents (33 chapters)
Android Programming with Kotlin for Beginners
Contributors
Preface
Index

Chapter 6. The Android Lifecycle

In this chapter, we will familiarize ourselves with the lifecycle of an Android app. The idea that a computer program has a lifecycle might sound strange at first, but it will soon make sense.

The lifecycle is the way that all Android apps interact with the Android OS. In the same way that the lifecycle of humans enables them to interact with the world around them, we have no choice but to interact with the Android lifecycle and we must be prepared to handle numerous unpredictable events if we want our apps to survive.

We will explore the phases of the lifecycle that an app goes through, from creation to destruction, and how this helps us know where to put our Kotlin code, depending on what we are trying to achieve.

In this chapter, we will explore the following topics:

  • The life and times of an Android app

  • The process of overriding and the override keyword

  • The phases of the Android lifecycle

  • What exactly we need to know and do to code our apps

  • A lifecycle demonstration...