Book Image

C# 7 and .NET: Designing Modern Cross-platform Applications

By : Mark J. Price, Ovais Mehboob Ahmed Khan
Book Image

C# 7 and .NET: Designing Modern Cross-platform Applications

By: Mark J. Price, Ovais Mehboob Ahmed Khan

Overview of this book

C# is a widely used programming language, thanks to its easy learning curve, versatility, and support for modern paradigms. The language is used to create desktop apps, background services, web apps, and mobile apps. .NET Core is open source and compatible with Mac OS and Linux. There is no limit to what you can achieve with C# and .NET Core. This Learning Path begins with the basics of C# and object-oriented programming (OOP) and explores features of C#, such as tuples, pattern matching, and out variables. You will understand.NET Standard 2.0 class libraries and ASP.NET Core 2.0, and create professional websites, services, and applications. You will become familiar with mobile app development using Xamarin.Forms and learn to develop high-performing applications by writing optimized code with various profiling techniques. By the end of C# 7 and .NET: Designing Modern Cross-platform Applications, you will have all the knowledge required to build modern, cross-platform apps using C# and .NET. This Learning Path includes content from the following Packt products: • C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development - Third Edition by Mark J. Price • C# 7 and .NET Core 2.0 High Performance by Ovais Mehboob Ahmed Khan
Table of Contents (25 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
16
Designing Guidelines for .NET Core Application Performance
Index

Chapter 16. Designing Guidelines for .NET Core Application Performance

Architecture and design are the core foundations for any application. Conforming to the best practices and guidelines makes the application highly maintainable, performant, and scalable. Applications can vary from a web-based application, Web APIs, a server/client TCP-based messaging application, a mission-critical application, and so on. However, all of these applications should follow certain practices that benefit in various ways. In this chapter, we will learn certain practices that are common in almost all of our applications.

Here are some of the principles we will learn in this chapter:

  • Coding principles:
    • Naming convention
    • Code comments
    • One class per file
    • One logic per method
  • Design principles:
    • KISS (Keep It Simple, Stupid)
    • YAGNI (You Aren't Gonna Need It)
    • DRY (Don't Repeat Yourself)
    • Separation of Concerns
    • SOLID principles
    • Caching
    • Data structures
    • Communication
    • Resource management
    • Concurrency