Book Image

C# 7 and .NET: Designing Modern Cross-platform Applications

By : Mark J. Price, Ovais Mehboob Ahmed Khan
Book Image

C# 7 and .NET: Designing Modern Cross-platform Applications

By: Mark J. Price, Ovais Mehboob Ahmed Khan

Overview of this book

C# is a widely used programming language, thanks to its easy learning curve, versatility, and support for modern paradigms. The language is used to create desktop apps, background services, web apps, and mobile apps. .NET Core is open source and compatible with Mac OS and Linux. There is no limit to what you can achieve with C# and .NET Core. This Learning Path begins with the basics of C# and object-oriented programming (OOP) and explores features of C#, such as tuples, pattern matching, and out variables. You will understand.NET Standard 2.0 class libraries and ASP.NET Core 2.0, and create professional websites, services, and applications. You will become familiar with mobile app development using Xamarin.Forms and learn to develop high-performing applications by writing optimized code with various profiling techniques. By the end of C# 7 and .NET: Designing Modern Cross-platform Applications, you will have all the knowledge required to build modern, cross-platform apps using C# and .NET. This Learning Path includes content from the following Packt products: • C# 7.1 and .NET Core 2.0 - Modern Cross-Platform Development - Third Edition by Mark J. Price • C# 7 and .NET Core 2.0 High Performance by Ovais Mehboob Ahmed Khan
Table of Contents (25 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
16
Designing Guidelines for .NET Core Application Performance
Index

Reading and writing with streams


A stream is a sequence of bytes that can be read from and written to. Although files can be processed rather like arrays, with random access provided by knowing the position of a byte within the file, it can be useful to process files as a stream in which the bytes can be accessed in sequential order.

Streams can also be used to process terminal input and output and networking resources such as sockets and ports that do not provide random access and cannot seek to a position. So you can write code to process some arbitrary bytes without knowing or caring where it comes from. Your code simply reads or writes to a stream, and another piece of code handles where the bytes are actually stored.

There is an abstract class named Stream that represents a stream. There are many classes that inherit from this base class, so they all work the same way, as shown in the following class diagram:

Note

All streams implementDisposable, so they have aDisposemethod to release unmanaged...