Book Image

Building Computer Vision Projects with OpenCV 4 and C++

By : David Millán Escrivá, Prateek Joshi, Vinícius G. Mendonça, Roy Shilkrot
Book Image

Building Computer Vision Projects with OpenCV 4 and C++

By: David Millán Escrivá, Prateek Joshi, Vinícius G. Mendonça, Roy Shilkrot

Overview of this book

OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch. This Learning Path includes content from the following Packt books: •Mastering OpenCV 4 - Third Edition by Roy Shilkrot and David Millán Escrivá •Learn OpenCV 4 By Building Projects - Second Edition by David Millán Escrivá, Vinícius G. Mendonça, and Prateek Joshi
Table of Contents (28 chapters)
Title Page
Copyright and Credits
About Packt
Contributors
Preface
Index

Introducing machine learning concepts


Machine learning is a concept that was defined by Arthur Samuel in 1959 as a field of study that gives computers the ability to learn without being explicitly programmed. Tom M. Mitchel provided a more formal definition for machine learning, in which he links the concept of samples with experience data, labels, and performance measurement of algorithms.

Note

The machine learning definition by Arthur Samuel is referenced in Some Studies in Machine Learning Using the Game of Checkers in IBM Journal of Research and Development (Volume3, Issue: 3), p. 210. It was also referenced in The New Yorker and Office Management in the same year. The more formal definition from Tom M. Mitchel is referenced in Machine Learning Book, McGray Hill 1997: (http://www.cs.cmu.edu/afs/cs.cmu.edu/user/mitchell/ftp/mlbook.html).

Machine learning involves pattern recognition and learning theory in artificial intelligence, and is related with computational statistics. It is used...