Book Image

MicroPython Cookbook

By : Marwan Alsabbagh
Book Image

MicroPython Cookbook

By: Marwan Alsabbagh

Overview of this book

MicroPython is an open source implementation of Python 3 that runs in embedded environments. With MicroPython, you can write clean and simple Python code to control hardware instead of using complex low-level languages such as C and C++. This book guides you through all the major applications of the MicroPython platform to build and program projects that use microcontrollers. This MicroPython book covers recipes that will help you experiment with the programming environment and hardware programmed in MicroPython. You'll find tips and techniques for building a variety of objects and prototypes that can sense and respond to touch, sound, position, heat, and light. This book will take you through the uses of MicroPython with a variety of popular input devices and sensors. You'll learn techniques to handle time delays and sensor readings, and apply advanced coding techniques to create complex projects. As you advance, you'll deal with Internet of Things (IoT) devices and integration with other online web services. In addition to this, you'll use MicroPython to make music with bananas and create portable multiplayer video games that incorporate sound and light animations into the gameplay. By the end of this book, you'll have mastered the tips and tricks to troubleshoot your development problems and take your MicroPython project to the next level.
Table of Contents (17 chapters)

Creating a generator to get pixel colors

In this recipe, we will prepare the code that will be used to control the pixels in the game. There are 10 pixels on the board, so each player will be given 5, to indicate how many points they have so far. Now, each player gets a point each time they press their button and a score of 20 is needed to win the game. So, we have to present a score of 0 to 20, but with only 5 pixels.

The way we will do that is to have the score on each pixel be represented by four colors. So, for the first four points, the first pixel would go through the colors yellow, dark orange, red, and magenta. Then, when you reach the score 5, the second pixel would light up yellow and go through the same cycle.

A generator will be used to get the list of colors and pixel positions that relate to each score for each player. Player 1 will use push button A and will have...