Book Image

MicroPython Cookbook

By : Marwan Alsabbagh
Book Image

MicroPython Cookbook

By: Marwan Alsabbagh

Overview of this book

MicroPython is an open source implementation of Python 3 that runs in embedded environments. With MicroPython, you can write clean and simple Python code to control hardware instead of using complex low-level languages such as C and C++. This book guides you through all the major applications of the MicroPython platform to build and program projects that use microcontrollers. This MicroPython book covers recipes that will help you experiment with the programming environment and hardware programmed in MicroPython. You'll find tips and techniques for building a variety of objects and prototypes that can sense and respond to touch, sound, position, heat, and light. This book will take you through the uses of MicroPython with a variety of popular input devices and sensors. You'll learn techniques to handle time delays and sensor readings, and apply advanced coding techniques to create complex projects. As you advance, you'll deal with Internet of Things (IoT) devices and integration with other online web services. In addition to this, you'll use MicroPython to make music with bananas and create portable multiplayer video games that incorporate sound and light animations into the gameplay. By the end of this book, you'll have mastered the tips and tricks to troubleshoot your development problems and take your MicroPython project to the next level.
Table of Contents (17 chapters)

Let's Move It, Move It

In this chapter, you will learn how to control motors and servos. Using DC motors will help with projects where you need to control the wheels on a vehicle. The servos can help in your projects that need to control robotic arms to move around. Both of these devices will give us a way to create mechanical motion. Depending on what motion you are trying to create in your project, you may want to choose one over the other. How each of them functions, and where they are best suited, will be covered in the following sections.

By the end of this chapter, you will be able to use what you have learned to create projects that move around in all sorts of interesting ways. This opens up a whole new set of possibilities in terms of the types of projects that you will be able to build.

In this chapter, we will cover the following topics:

  • Tuning a servo to the correct...