Book Image

The Complete Rust Programming Reference Guide

By : Rahul Sharma, Vesa Kaihlavirta, Claus Matzinger
Book Image

The Complete Rust Programming Reference Guide

By: Rahul Sharma, Vesa Kaihlavirta, Claus Matzinger

Overview of this book

Rust is a powerful language with a rare combination of safety, speed, and zero-cost abstractions. This Learning Path is filled with clear and simple explanations of its features along with real-world examples, demonstrating how you can build robust, scalable, and reliable programs. You’ll get started with an introduction to Rust data structures, algorithms, and essential language constructs. Next, you will understand how to store data using linked lists, arrays, stacks, and queues. You’ll also learn to implement sorting and searching algorithms, such as Brute Force algorithms, Greedy algorithms, Dynamic Programming, and Backtracking. As you progress, you’ll pick up on using Rust for systems programming, network programming, and the web. You’ll then move on to discover a variety of techniques, right from writing memory-safe code, to building idiomatic Rust libraries, and even advanced macros. By the end of this Learning Path, you’ll be able to implement Rust for enterprise projects, writing better tests and documentation, designing for performance, and creating idiomatic Rust code. This Learning Path includes content from the following Packt products: • Mastering Rust - Second Edition by Rahul Sharma and Vesa Kaihlavirta • Hands-On Data Structures and Algorithms with Rust by Claus Matzinger
Table of Contents (29 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Chapter 12. Network Programming in Rust

In this chapter, we'll take a look at what Rust has to offer for network programming. We'll start by exploring existing networking primitives in the standard library by building a simple Redis clone. This will help us get familiar with the default synchronous network I/O model and its limitations. Next, we'll explain how asynchrony is a better approach when dealing with network I/O on a large scale. In the process, we'll get to know about the abstractions provided by the Rust ecosystem for building asynchronous network applications and refactor our Redis server to make it asynchronous using third-party crates.

In this chapter, we will cover the following topics:

  • Network programming prelude
  • Synchronous network I/O
  • Building a simple Redis server
  • Asynchronous network I/O
  • An introduction to futures and tokio crates