Book Image

The Complete Rust Programming Reference Guide

By : Rahul Sharma, Vesa Kaihlavirta, Claus Matzinger
Book Image

The Complete Rust Programming Reference Guide

By: Rahul Sharma, Vesa Kaihlavirta, Claus Matzinger

Overview of this book

Rust is a powerful language with a rare combination of safety, speed, and zero-cost abstractions. This Learning Path is filled with clear and simple explanations of its features along with real-world examples, demonstrating how you can build robust, scalable, and reliable programs. You’ll get started with an introduction to Rust data structures, algorithms, and essential language constructs. Next, you will understand how to store data using linked lists, arrays, stacks, and queues. You’ll also learn to implement sorting and searching algorithms, such as Brute Force algorithms, Greedy algorithms, Dynamic Programming, and Backtracking. As you progress, you’ll pick up on using Rust for systems programming, network programming, and the web. You’ll then move on to discover a variety of techniques, right from writing memory-safe code, to building idiomatic Rust libraries, and even advanced macros. By the end of this Learning Path, you’ll be able to implement Rust for enterprise projects, writing better tests and documentation, designing for performance, and creating idiomatic Rust code. This Learning Path includes content from the following Packt products: • Mastering Rust - Second Edition by Rahul Sharma and Vesa Kaihlavirta • Hands-On Data Structures and Algorithms with Rust by Claus Matzinger
Table of Contents (29 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

Error handling prelude


"From then on, when anything went wrong with a computer, we said it had bugs in it."

- Grace Hopper

Writing programs that behave well under expected conditions is a good start. It's when a program encounters unexpected situations where it gets really challenging. Proper error handling is an important but often overlooked practice in software development. Most error handling, in general, falls into three categories:

  • Recoverable errors that are expected to happen due to the user and the environment interacting with the program, for example, a file not found error or a number parse error.
  • Non-recoverable errors that violate the contracts or invariants of the program, for example, index out of bounds or divide by zero.
  • Fatal errors that abort the program immediately. Such situations include running out of memory, and stack overflow.

Programming in the real world often entails dealing with errors. Examples include malicious input to a web application, connection failures in network...