Book Image

Oracle Warehouse Builder 11g: Getting Started

By : Bob Griesemer
Book Image

Oracle Warehouse Builder 11g: Getting Started

By: Bob Griesemer

Overview of this book

In today's economy, businesses and IT professionals cannot afford to lag behind the latest technologies. Data warehousing is a critical area to the success of many enterprises, and Oracle Warehouse Builder is a powerful tool for building data warehouses. It comes free with the latest version of the Oracle database. Written in an accessible, informative, and focused manner, this book will teach you to use Oracle Warehouse Builder to build your data warehouse. Covering warehouse design, the import of source data, the ETL cycle and more, this book will have you up and running in next to no time. This book will walk you through the complete process of planning, building, and deploying a data warehouse using Oracle Warehouse Builder. By the book's end, you will have built your own data warehouse from scratch. Starting with the installation of the Oracle Database and Warehouse Builder software, this book then covers the analysis of source data, designing a data warehouse, and extracting, transforming, and loading data from the source system into the data warehouse. You'll follow the whole process with detailed screenshots of key steps along the way, alongside numerous tips and hints not covered by the official documentation.
Table of Contents (15 chapters)
Oracle Warehouse Builder 11 Getting Started
Credits
About the Author
About the Reviewers
Preface
Index

Chapter 4. Creating the Target Structure in OWB

Now it's time to actually start creating objects in the Warehouse Builder for our target structure. In the previous chapter, we decided what our cube and dimensions were going to be in our logical design and now we are at the point where we can implement that design in OWB. We'll create the objects using the wizards that the Warehouse Builder provides for us to simplify the task of building cubes and dimensions. We'll look at the Data Object Editor in a little more detail than we saw in Chapter 2. Let's begin with creating the dimensions.