Book Image

Python Multimedia

By : Ninad Sathaye
Book Image

Python Multimedia

By: Ninad Sathaye

Overview of this book

Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python. This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video. Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer,Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Table of Contents (13 chapters)
Python Multimedia Beginner's Guide
Credits
About the Author
About the Reviewers
Preface

Time for action – connecting the widgets


You will notice several different widgets in the dialog. For example, the field which accepts the input image path or the output directory path is a QLineEdit. The widget where image format is specified is a QCombobox. On similar lines, the OK and Cancel buttons are QPushButton. As an exercise, you can open up the thumbnailMaker.ui file and click on each element to see the associated QT class from the Property Editor.

With this, let's learn how the widgets are connected.

  1. Open the file ThumbnailMakerDialog.py. The _connect method of class ThumbnailMakerDialog is copied. The method is called in the constructor of this class.

    def _connect(self):
        """
        Connect slots with signals.
        """
        self.connect(self._dialog.inputFileDialogButton,
        SIGNAL("clicked()"), self._openFileDialog)
    
        self.connect(self._dialog.outputLocationDialogButton,
        SIGNAL("clicked()"), self._outputLocationPath)
    
        
    self.connect(self._dialog.okPushButton,
        SIGNAL...