Book Image

Python Multimedia

By : Ninad Sathaye
Book Image

Python Multimedia

By: Ninad Sathaye

Overview of this book

Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python. This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video. Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer,Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Table of Contents (13 chapters)
Python Multimedia Beginner's Guide
Credits
About the Author
About the Reviewers
Preface

Time for action – adding echo effect


Let's write code to add an echo effect to an input audio. The code is very similar to the one in the AudioEffects.py file discussed in earlier section. Just to simplify the matter, we will use the code in file EchoEffect.py file for easier understanding. Later, you can easily integrate this with the code in AudioEffects.py.

  1. Download the file EchoEffect.py that has the source code to add audio echo effect. The file contains class AudioEffects whose constructor has the following code.

    def __init__(self):
        self.is_playing = False
        # Flag used for printing purpose only.
        self.error_msg = ''
    
        #the flag that determines whether to use
        # a gst Controller object to adjust the
        # intensity of echo while playing the audio.
        self.use_echo_controller = False
    
        self.inFileLocation = "C:/AudioFiles/audio1.mp3"
        self.outFileLocation = "C:/AudioFiles/audio1_out.mp3"
    
        self.constructPipeline()
        self.connectSignals()

    It is similar to the...