Book Image

Python 2.6 Graphics Cookbook

By : Michael J Ohlson
Book Image

Python 2.6 Graphics Cookbook

By: Michael J Ohlson

Overview of this book

Python is a great object-oriented and interactive programming language that lets you develop graphics, both static and animated, using built-in vector graphics functions that are provided with Python. Python 2.6 Graphics Cookbook is a collection of straightforward recipes and illustrative screenshots for creating and animating graphic objects using the Python language. This book makes the process of developing graphics interesting and entertaining by working in a graphic workspace without the burden of mastering complicated language definitions and opaque examples. If you choose to work through all the recipes from the beginning, you will learn to install Python and create basic programs for making lines and shapes using the built-in Tkinter module. The confusing topic of color manipulation is explored in detail using existing Python tools as well as some new tools in the recipes. Next you will learn to manipulate font size, color, and placement of text as placing text exactly where you want on a screen can be tricky because font height, inter-character spacing, and text window dimensions all interfere with each other. Then you will learn how to animate graphics, for example having more than one independent graphic object co-exist and interact using various Python methods. You will also learn how you can work with raster images, such as converting their formats using the Python Imaging Library. Next you will learn how you can combine vector images with raster images so that you can animate the raster images with ease. You will also walk through a set of recipes with the help of which you can handle and manipulate blocks of raw data that may be hundreds of megabytes in size using datastreams, files, and hard drives. You will also learn how you can use Inkscape to dismantle existing images and use parts of them for your own graphics and Python programs. At the end of the book you will learn how you can create GUIs for different purposes.
Table of Contents (18 chapters)
Python 2.6 Graphics Cookbook
Credits
About the Author
About the Reviewers
Preface
Index

The simplest push button with validation


We now home in on the simplest example of event processing by means of a callback() function.

The validation referred to previously is any kind of reaction that provides confirmation that our code did what we wanted it to do. When you are developing code experimentally you need some kind of validation at the earliest stage in order build up insight.

How to do it...

Copy, save and execute. The result is shown as follows:

# button_1.py

#>>>>>>>>>>>>>
from Tkinter import * 
root = Tk() 

def callback_1():               # The event processor function
    print "Someone pushed a button" 

# The instantiation (i.e. creation of a specific instance or # realization) of a button.
button_1= Button(root, command=callback_1).grid(row=1, column=0) 
 
root.mainloop()

How it works...

When you push the little button with your mouse pointer, a message will appear on your terminal. The appearance of the message is the vital validation...