Book Image

OpenNI Cookbook

By : Soroush Falahati
Book Image

OpenNI Cookbook

By: Soroush Falahati

Overview of this book

The release of Microsoft Kinect, then PrimeSense Sensor, and Asus Xtion opened new doors for developers to interact with users, re-design their application’s UI, and make them environment (context) aware. For this purpose, developers need a good framework which provides a complete application programming interface (API), and OpenNI is the first choice in this field. This book introduces the new version of OpenNI. "OpenNI Cookbook" will show you how to start developing a Natural Interaction UI for your applications or games with high level APIs and at the same time access RAW data from different sensors of different hardware supported by OpenNI using low level APIs. It also deals with expanding OpenNI by writing new modules and expanding applications using different OpenNI compatible middleware, including NITE. "OpenNI Cookbook" favors practical examples over plain theory, giving you a more hands-on experience to help you learn. OpenNI Cookbook starts with information about installing devices and retrieving RAW data from them, and then shows how to use this data in applications. You will learn how to access a device or how to read data from it and show them using OpenGL, or use middleware (especially NITE) to track and recognize users, hands, and guess the skeleton of a person in front of a device, all through examples.You also learn about more advanced aspects such as how to write a simple module or middleware for OpenNI itself. "OpenNI Cookbook" shows you how to start and experiment with both NIUI designs and OpenNI itself using examples.
Table of Contents (14 chapters)
OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Connecting Microsoft Kinect


If you are going to use Kinect, you need to connect this device properly to your PC. In this recipe, we are going to show you this operation. Of course, there are only a few changes between this and the previous recipe that is about the Adapter and Power Supply Kit in Kinect for the Xbox version of Kinect; everything else pretty much remains the same.

Getting ready

Before installing NiTE, you need to have both OpenNI and Microsoft Kinect SDK installed using the Downloading and installing OpenNI and Downloading and installing the Microsoft Kinect SDK recipes in this chapter.

How to do it...

  1. Unbox your Kinect device and, if you are using Kinect for Xbox, connect the Kinect Sensor Power Supply Kit to the device. This kit converts the Kinect special port to a power and a USB port so that you can connect it to your PC. If you have Kinect for Windows, then your device probably has this kit built in. If you don't have this kit, you can buy it from the Microsoft Store:

    www.microsoftstore.com/store/msstore/pd/Kinect-Sensor-Power-Supply/productID.221244000/catID.50606600/parentCategoryID.50790100/categoryID.57399200/list.true

    Or you can use a short URL from tinyurl.com (tinyurl.com/kinectpowerkit):

  2. Then connect its USB cable to a USB port on your computer and connect its adapter to a power plug.

    Note

    Unlike other devices, Kinect is compatible with USB3 ports from the very first moment.

    It is because Kinect uses an internal USB2 hub that is compatible with USB3 even when the device itself may not be. This also means connecting Kinect to a USB hub or next to any other sensor can make it unusable or undetectable.

  3. Now the following pop up will appear on your Windows notification bar:

  4. You must wait for the installation to complete or click on it to visually see the installation steps:

  5. When Ready to use is displayed, it means everything is good and you have connected your device successfully.

  6. You can check if it is successfully installed by going to Device Manager. To open Device Manager, right-click on the My Computer icon and select Manage, then navigate to Device Manager from the left-hand side tree. Then check if you have the Microsoft Kinect node installed in the right-hand side panel, as shown in the following screenshot:

How it works...

The preceding steps are actually quite self-explanatory; we connected our device, waited for it to be recognized by Windows, and then let automatic installation finish.

See also

  • The Downloading and installing OpenNI recipe

  • The Downloading and installing NiTE recipe

  • The Downloading and installing the Microsoft Kinect SDK recipe