Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Adding mouse events to our interactive object


In this recipe, we will continue with the previous recipe, Creating an interactive object that responds to the mouse and add the mouse events to our InteractiveObject class so that other objects can register and receive notifications whenever a mouse event occurs.

Getting ready

Grab the code from the recipe Creating an interactive object that responds to the mouse and add it to your project, as we will continue on from what was made earlier.

How to do it…

We will make our InteractiveObject class and send its own events whenever it interacts with the cursor.

  1. Let's create a class to use as an argument when sending events. Add the following code in the file InteractiveObject.h right before the InteractiveObject class declaration:

    class InteractiveObject;
    class InteractiveObjectEvent: public ci::app::Event{
    public:
    enum EventType{ Pressed, PressedOutside, Released,
     ReleasedOutside, RolledOut, RolledOver, Dragged };
    InteractiveObjectEvent( InteractiveObject...