Book Image

Cinder Creative Coding Cookbook

Book Image

Cinder Creative Coding Cookbook

Overview of this book

Cinder is one of the most exciting frameworks available for creative coding. It is developed in C++ for increased performance and allows for the fast creation of visually complex, interactive applications."Cinder Creative Coding Cookbook" will show you how to develop interactive and visually dynamic applications using simple-to-follow recipes.You will learn how to use multimedia content, draw generative graphics in 2D and 3D, and animate them in compelling ways. Beginning with creating simple projects with Cinder, you will use multimedia, create animations, and interact with the user.From animation with particles to using video, audio, and images, the reader will gain a broad knowledge of creating applications using Cinder.With recipes that include drawing in 3D, image processing, and sensing and tracking in real-time from camera input, the book will teach you how to develop interesting applications."Cinder Creative Coding Cookbook" will give you the necessary knowledge to start creating projects with Cinder that use animations and advanced visuals.
Table of Contents (19 chapters)
Cinder Creative Coding Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Building an augmented reality with Kinect


In this recipe we will learn how to combine both Kinect's depth and image frames to create augmented reality application.

Tip

Since Kinect for Windows SDK is available only for Windows, this recipe is written for Windows users only.

Getting ready

Download and install Kinect for Windows SDK from http://www.microsoft.com/en-us/kinectforwindows/.

Download KinectSDK CinderBlock from GitHub at https://github.com/BanTheRewind/Cinder-KinectSdk, and unpack it to the blocks directory.

In this example, we are using assets from one of the sample programs delivered with the Cinder package. Please copy the ducky.mshducky.png, phong_vert.glsl, and phong_frag.glsl files from cinder_0.8.4_mac/samples/Picking3D/resources/ into your assets folder.

How to do it…

We will now create an augmented reality application using a sample 3D model.

  1. Include the necessary header files:

    #include "cinder/app/AppNative.h"
    #include "cinder/gl/Texture.h"
    #include "cinder/gl/GlslProg.h"
    #include...